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Powerup Props, or Powerups, are items that a designer places in a level to reward their player. A player must walk into them to collect them , and they may respawn on designer's re

File:Powerups.png

Power Ups in Order (Left To Right) Comet, Jump, Time 30, Time 60, Time 90, Run, 1-Up, Health Up

quest.



Comet allows the player to fly for 30 seconds.

Jump adds to or detracts from the maximum jump power available to the player. The added power is a variable set by the player, and can be placed at any whole number from negative ten to ten.

Timers give an increase in time for levels, either adding 30, 60 or 90 seconds to the clock.

Run adds to or detracts from the maximum run speed available to the player. The added power is a variable set by the player, and can be placed at any whole number from negative ten to ten.

Life Up increases a players life count.

Health Up increases a players Health.



Design Tips[]

  • When making a huge level placing a comet power up to let the player look at the level is a great idea. However this could let the player break your level, so be careful.
  • A combination of Run and Jump power ups make for an interesting race map.


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